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Our brand new Marvel + Sketch integration features some new additions which will level up your designs, prototypes and the way your whole team works. It’s the complete end-to-end design solution for Sketch. We’ve focused on building features which help improve your efficiency, so you have more time to solve the problems important to you. With Marvel + Sketch, you… Read More →

I often take my coffee at a place with a 3 stars rating on Google, but it serves one of the best coffees in the city. The reviews come from two people who had once a bad experience. And Google shows to everyone that it has 3/5 stars without saying that it is one the best places to have a… Read More →

Digital interfaces make a huge impact in our lives. We frequently use websites or digital applications to accomplish certain goals. Indeed, when interacting with an interface, we are surrounded by typography and our experience is driven by the words and messages we read and understand. In one of his articles, Oliver Reichenstein confirms the importance of typography in all websites… Read More →

It’s been a couple of weeks now, two, as I’m writing this, since I got the email. I’d had a super long day so I was lying down feeling sorry for myself when I saw this: Hi Viba, I came across your application and am impressed by your experience and design work. I work on hiring students for our Product… Read More →

This month’s post is a compilation of what our product designer at Marvel, Maxime, found inspiring this month in design. 3D: The new illustration trend for 2019? 2017 & 2018 were the years where 3D was more prominent than ever before. Pokemon Go reached 500 million downloads. We saw Apple releasing their new Animoji’s and Memoji’s. IKEA launched Place, an… Read More →

A better way to organise your designs At Marvel, we understand how important organisation is when building prototypes. Projects can quickly scale to hundreds of screens, making them difficult to manage, present and collaborate on. That’s why we created Sections, it solves all this in an easy to use and intuitive format. Sections helps you organise screens and makes it… Read More →

The Rise of the Emoji It all began long ago with facial expressions made out of punctuation – labelled emoticons: : – ) : – ( ; – ) 8 – D The first emojis that resemble our beloved of today were created by a Japanese artist in 1999 and were officially ‘born’ into mainstream social media culture in 2011… Read More →

Welcome to our new series directly from the Marvel dev team. You’ll find us back here every month at the same time, dropping some details on what we’ve shipped the past 30 days. iOS Photo Roll 📷 This month we released a few updates to the Marvel and POP by Marvel iOS apps, to improve your experience and help you… Read More →

When you’re working on something new, it’s exciting and unfamiliar, making it tempting to skip over the wireframing stage and dive straight into designing a solution. But, by doing this, you’re missing out on an opportunity to better understand the problem and may end up spending more time revising, editing or even recreating your design. Wireframing can sometimes feel like… Read More →

Animated effects are typically thought of by designers as something that improves the user experience, but overall doesn’t add much value. As a result, adding motion to design is often happens at the end of the product design process, as a final lipstick. But what if we rethink the way we implement animation and use it as a foundation for… Read More →

Minimalism and Maximalism are two polar opposites, the Yin and Yang, two concepts that tie into every aspect or known field of work including literature, art, scientific researches, and media. More recently, these two elements have become rather essential and relevant to the business and commerce industry with many applications in marketing and advertising sectors. With ecommerce now taking up… Read More →

We’ve all been there — hopelessly staring at the screen and waiting for design inspiration to swoop in and save the day. When that doesn’t happen, use these tactics to help you get out of those design ruts: Sketch it out There are certainly many scenarios when we have to move quickly to crank out a design. But when it’s possible,… Read More →

During a recent conversation with David Sleight, Design Director at ProPublica, I found myself realizing and saying “we need design that is faster and design that is slower.” Who are we and what is this thing called design? When I say “we,” I mean our whole industry, when I say “our whole industry,” I mean design, and when I say “design,”… Read More →