Maxime De Greve

Maxime De Greve

Designer and Developer @marvelapp. 🇧🇪 Belgian.

One of the lesser known features of Marvel, but one that saves minutes and hours of manual work is our support for hotspot templates by using Symbols in Sketch when syncing your prototypes. Here’s a typical use case – you are working on an iPhone prototype which has 3 buttons in the Tab Bar which appears in the footer on… Read More →

Last year we launched the Marvel API, a new way to build customised workflows, integrations and apps that utilise the designs, users and data on Marvel. It led to some brilliant integrations like SmartMockups, Maze and Microsoft Teams. We also kicked off Marvel Labs, an internal skunkworks where we experiment with small apps and ideas like Userflows and Dashboard …. Read More →

This month’s post is a compilation of what our product designer at Marvel, Maxime, found inspiring this month in design. 3D: The new illustration trend for 2019? 2017 & 2018 were the years where 3D was more prominent than ever before. Pokemon Go reached 500 million downloads. We saw Apple releasing their new Animoji’s and Memoji’s. IKEA launched Place, an… Read More →

If you’ve been following us a little these last few months, you probably noticed we’ve launched a series of small applications built on top of our Platform API. Including: BotBot: Automate Marvel tasks in Slack by using slash commands, such as creating and adding people to projects or pulling up a searchable list. Marvel for Keynote: A Mac app which… Read More →

We’re excited to announce Dashboard, an integration built with the Marvel API. It syncs with your Marvel account and displays what your team is working in real-time, perfect for TVs and screens in the office. In companies where design moves fast, it’s hard to keep everyone in the loop with what’s happening in the design team. At Marvel, we know… Read More →

With the launch of our platform API last week, we want to continue inspiring you with integration ideas. You might have spotted BotBot in our announcement last week, but I have put together a little more information on how it works and how it can help automate workflows.   We built BotBot as an example of how the Marvel API… Read More →

VR is slowly but surely going mainstream. It feels like we’ve been waiting forever for the technology to go from huge installations like this to the living room of consumers in the form of PlayStation VR and HTC Vive. In the next 3 years, Forrester predicts that over 52 million virtual reality headsets will be sold and earlier this year,… Read More →