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As individuals, and as designers, we are all looking for those special qualities in our jobs. It can sometimes be overwhelming stepping into the job market. We question: Will the role be challenging enough? What can I expect to work on? How do my own values match to that of the business? After a while the answers just become guess… Read More →

Designing for social good through volunteering opportunities and pro-bono work can be really rewarding. However, it isn’t always straight forward – before jumping in, it’s a good idea to get an understanding of the challenges involved with doing design work to help charities and non-profits. To help out, we spoke to a few people who have first-hand experience in the… Read More →

Welcome to Dear Developer’s entry seven. It’s the dawn of summer in London, providing bundles of vitamin D and some once in a blue moon smiling faces. Including my own. And what better to whack a smile on your face on top of the sunny weather than a little HTML hack? That’s what I thought. If you’ve been following this… Read More →

Designing for a cause is celebrated at Marvel and recently we’ve been seeing inspiring stories emerge one after the other about sharing knowledge and empowering others. Last week on Twitter, Pablo Stanley’s design workshop for children was circulating the masses and we were overwhelmed to see that Marvel was playing a part in the lesson! Happy as Larry, we grabbed… Read More →

Since we launched Marvel in 2013, there have been so many amazing stories of how it’s being used out there in the ether. Marvel was created with the vision of democratising design, enabling creatives who perhaps hadn’t given themselves a chance and the professionals alike to create high fidelity, interactive digital mockups. But the impact it’s had with the younger… Read More →

There’s no doubt that working on something we care about is both rewarding and exciting, especially if it aligns with a purpose close to our hearts. Sometimes though, our day jobs can’t always provide us with engagement on this level. For instance, only 30% of the U.S workforces report being enthusiastic and committed to their work. With 62% of 18–26-year-olds… Read More →

Many of us have solutions to problems stored in our heads, maybe even app ideas that can make each other’s lives easier. The problem comes when taking these ideas and then turning them into a reality. Of course pitching ideas in the conversational route is the first step, but in the digital realm, it really pays to show, not tell…. Read More →

The essence of digital product design lies in identifying problems, solving those and improving user experiences; the visual part of things should merely be an enhancement to it all, not a blocker. One way to stop spending time fiddling with font sizes and spacing, whilst improving consistency, is to build a comprehensive collection of highly-reusable design elements and decide on… Read More →

My last posts in the Dear Developers series so far have been focused on the lessons I’ve learned from various coding classes and the step by step basics of HTML & CSS. This post is a something a little more special as I’m going to share my progress in building my own website from scratch. I’ll be sharing some nuggets… Read More →

My head has been wrapping itself around boxes. Organising them, resizing them and generally just being made aware that they exist. If you haven’t already guessed it, this next post in my Dear Developer series of learning HTML and CSS is of course about the Box Model. Not, in fact, figurative boxes. After a long holiday in the Caribbean and… Read More →

You can build the best product in the world, but if nobody knows it exists can it really be the best? Getting discovered can be as important as creating a great product nowadays. This has lead to many startups creating products the other way round: instead of ‘build it, and they will come’, it’s become: ‘go to where they are,… Read More →

I was born in the age where people still wrote on paper for their school homework and back then I was obsessed with handwriting. Honestly, it was kind of a problem and I might have looked fairly psycho to anyone who flicked through a notebook of mine as I’d test a new one out every two weeks. Computers stole this… Read More →