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Digital products have come a long way and so many teams are more agile than ever before. With continuous delivery, quick turnarounds and back-to-back release dates, running into production bugs every now and then is natural. At Marvel we, the support team, have developed a fool proof bug reporting method to help you squash those bugs in double time. 🐛🔨… Read More →

We’re excited to launch the first in a series of Workshop Kits, that will help you run your own hands-on sessions using popular design methodologies, together with Marvel! Thousands of companies and educational institutions around the world use Marvel in workshops every year. It’s massively inspiring to see the likes of Laboratoria, Design Museum and initiatives like Design Club lead… Read More →

Prototyping is not only a stage of the design process, it’s heavily involved in the developer handoff process as well. When a design is ready to go into development, developers often receive pages of spec documents outlining how the design should look, feel and function. This has been a major pain point for many large organisations and design teams, and… Read More →

Using tools can be confusing, frustrating and [fill in the blank]! However, when it comes to using Marvel, you’ll always have a helping hand. Our customer team are always on hand to answer any questions or help solve any problems you might have. Whether it’s experiencing a bug or just figuring out how something works, we’re super dedicated to our… Read More →

We are laser focused on changing how design is done, by making it more inclusive, collaborative and productive. Marvel is used by millions of people with ever varying use cases, from design, to sales, to development – and it’s our goal to keep our platform versatile and scalable. So read on to get the full recap on how Marvel has evolved… Read More →

This month’s post is a compilation of what our product designer at Marvel, Maxime, found inspiring this month in design. 3D: The new illustration trend for 2019? 2017 & 2018 were the years where 3D was more prominent than ever before. Pokemon Go reached 500 million downloads. We saw Apple releasing their new Animoji’s and Memoji’s. IKEA launched Place, an… Read More →

The Rise of the Emoji It all began long ago with facial expressions made out of punctuation – labelled emoticons: : – ) : – ( ; – ) 8 – D The first emojis that resemble our beloved of today were created by a Japanese artist in 1999 and were officially ‘born’ into mainstream social media culture in 2011… Read More →

Welcome to our new series directly from the Marvel dev team. You’ll find us back here every month at the same time, dropping some details on what we’ve shipped the past 30 days. iOS Photo Roll 📷 This month we released a few updates to the Marvel and POP by Marvel iOS apps, to improve your experience and help you… Read More →

When you’re working on something new, it’s exciting and unfamiliar, making it tempting to skip over the wireframing stage and dive straight into designing a solution. But, by doing this, you’re missing out on an opportunity to better understand the problem and may end up spending more time revising, editing or even recreating your design. Wireframing can sometimes feel like… Read More →

Animated effects are typically thought of by designers as something that improves the user experience, but overall doesn’t add much value. As a result, adding motion to design is often happens at the end of the product design process, as a final lipstick. But what if we rethink the way we implement animation and use it as a foundation for… Read More →

Minimalism and Maximalism are two polar opposites, the Yin and Yang, two concepts that tie into every aspect or known field of work including literature, art, scientific researches, and media. More recently, these two elements have become rather essential and relevant to the business and commerce industry with many applications in marketing and advertising sectors. With ecommerce now taking up… Read More →

This month’s post is a compilation of what our product designer at Marvel, Oleg, found inspiring this month in design. Uber When you think ride-sharing and ordering a taxi from your mobile phone, you probably think Uber. Over the last 10 years it’s seen an explosion of growth, amassing over 16,000 employees, 3 million drivers, and 75 million riders –… Read More →