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Luckily there are a lot of articles about why psychology is important in UX/UI design. But unfortunately, only a few of them provide practical knowledge. What I mean by practical knowledge is those daily designs that exemplify the impact of psychological rules on design. Collecting more examples and techniques that can immediately be applied into designs is why I started… Read More →

Labeling bad decisions as “unforeseen consequences” is no longer an excuse. Here’s how designers can proactively ensure that their products are ethical in every stage. This is the second part of a two part series. If you haven’t already, check out Designing Ethically Pt. 1 for a high-level overview on why ethics in design is necessary, how to redesign our design… Read More →

Companies can no longer afford to ignore the ethical ramifications of their products. Here’s how designers can pave the way for ethical decision-making in tech. This is the first part of a two part series. Check out Designing Ethically Pt. 2 for a deeper dive into the nitty-gritty of evaluating problem statements, forecasting “unforeseen consequences,” and monitoring your product’s ethical progress…. Read More →

As design teams start to scale in size (and the design process in complexity) our industry turns the spotlight to DesignOps: a new nomenclature for an old profession that is becoming increasingly important for every company seeking to create great, consistent, and efficient work. So we decided to put together a quick guide for you to be in the know…. Read More →

If you’ve been following us a little these last few months, you probably noticed we’ve launched a series of small applications built on top of our Platform API. Including: BotBot: Automate Marvel tasks in Slack by using slash commands, such as creating and adding people to projects or pulling up a searchable list. Marvel for Keynote: A Mac app which… Read More →

I’m Matt, the founder of Lucid, the tool that makes it super easy for you to manage and share design systems. As a UX designer I love digital products and have always wanted to create something of my own, but because I’m not a developer I’ve never had the skills to actually build software and make it happen. It’s been… Read More →

So much goes into building a website. There are several phases every designer should work through to achieve great results and minimise the risk of failure when starting a new project, including journey maps, site maps, user flows, personas, content, Lo-Fi and Hi-Fi Wireframes, UI audits. However, it’s not just about creating a good set of deliverables. The difficult part… Read More →

Christmas 2017, I made a bold decision to part ways with my nonsense about not having enough time to pursue my interest in programming. I had previously dabbled in different development languages, without really committing to any kind of progression or journey. That joyous sense of personal fulfilment upon learning a new skill was subsequently absent from most of my… Read More →

The time you get to spend with your child after its arrival into your world is, for many parents, some of the most memorable and important weeks and months of their lives. Mark Zuckerberg said after his daughter was born, “when working parents take time to be with their newborns, it’s good for the entire family.” Zuckerberg took two months… Read More →

Since the first iPhone, standard screens have been the medium for which we’ve been designing for most – usually apps and websites. As technology has advanced though, new avenues have slowly emerged (e.g. Augmented Reality and Virtual Reality) through which we can consume media and information in different ways. “VR and AR are just 2 realms we can design for… Read More →

Nowadays, more and more product teams are adopting Agile processes to manage projects and create more user-centric products. As a result, we’ve seen a bunch of new jargon pop up alongside the various design methodologies that emerged to help teams bring design to Agile development. “From Design Sprints to Agile UX, this is my attempt at breaking down industry jargon… Read More →

Between 2012 and 2017, we’ve seen the biggest tech companies in the world hire thousands of designers to push the value of design through their organisations. For example, IBM has gone from just 1 designer to every 72 engineers, to a ratio of 1 in 8. Intercom lead the way in terms of numbers, with 1 designer to every 5… Read More →