Category

Viewpoint

We increasingly rely on digital systems to either mediate or replace human communications. But often, these experiences feel clunky and impersonal, or even scammy and deceptive. Asking Alexa to add something to my shopping cart is a breeze: “Hey Alexa, add bananas to my shopping list.” “Okay, I’ve added bananas to your shopping list.” But if I want to add… Read More →

I’ve had several recruiters read my resumé about my experience in Design Systems and contact me about jobs. Only to find out they were hiring for people with Systems Design experience. I’ll be outlining what both topics are and help people understand the qualities of each. Design Systems An engineer who works on a design system typically has some interest… Read More →

I love stories. One of my favorites is the legend of how James Cameron pitched his idea for Aliens, the sequel to Ridley Scott’s 1979 film Alien—an example I always hoped was true until Lynda Obst confirmed its authenticity in her book Hello, He Lied. Even though it grossed over $100 million at the box office—on a measly $11 million… Read More →

Most of the times we think as complexity as something bad. And I tended to fall in that pitfall myself. Until one day when I was having a conversation with a product manager, and he was showing me how the flight schedule of Schipol Airport in Amsterdam was organised. He was showing me all the tables and data, and how… Read More →

I’d probably assume that most of us started in UI design with the littlest knowledge or nothing at all. But even though the odds were against us at the start, we managed our way through numerous design books and articles to understand how colors, typography, layout etc works. I remember how it is established in us at Make Technology, a… Read More →

Nowadays, digital products must be able to exist across any and all devices, screen sizes, and mediums at the same time: Every type of medium can now display our interfaces elements “So why the hell are we still designing our products by “page” or by screen?!” Instead, we should be creating beautiful and easy access to content, regardless of device,… Read More →

For a long time, people did not need to think about radically different design of fuel canisters. Up until 1938 people used square, rounded and even triangle-like jerry cans. If you look back in history, few people might need to transport huge fuel reserves in canisters of 20 litres or so. In 1936, Germany created a secret project to build… Read More →

It was a summer night in Seattle. I ate some ice-cream, watched a Youtube tutorial, and downloaded a free trial of Principle. Several months later, I completed my 5th 100-day-project — 100 Days of Motion. I started my first 100-day-project back in 2015. My past projects include 100 Days of Doodle, 100 Days of Lettering, 100 Days of Watercolor, and… Read More →

When I began teaching UX and Product Design years ago, I wanted to start the first class off with a fun activity. Something engaging the class could participate in that would get us all off on the right foot, (a.k.a, get them to like me, and follow me blindly into the deep world of design) and quickly help them understand… Read More →

The saying that “good design is obvious” is pretty damn old, and I am sure it took different shapes in the previous centuries. It referred to good food, music, architecture, clothes, philosophy and everything else. We forget that the human mind changes slowly, and the knowledge you have about human behaviour will not go old for at least 50 years… Read More →

You probably have a whiteboard in your office that looks as good as the day it arrived. There’s a good chance it’s in the meeting room. It might be roaming next to the cluster of desks where you sit. When was the last time someone drew on it? Blank, clean whiteboards are daunting. The act of stepping up to a… Read More →

Testing is a fundamental part of the UX designer’s job and a core part of the overall UX design process. It’s a great way to eliminate problems or user difficulties that were unforeseen in the design phase. 1. Test As Early As You Can The earlier you test, the easier it is to make changes and thus the greater impact… Read More →