Category

Viewpoint

Nowadays, digital products must be able to exist across any and all devices, screen sizes, and mediums at the same time: Every type of medium can now display our interfaces elements So why the hell are we still designing our products by “page” or by screen?! Instead, we should be creating beautiful and easy access to content, regardless of device,… Read More →

For a long time, people did not need to think about radically different design of fuel canisters. Up until 1938 people used square, rounded and even triangle-like jerry cans. If you look back in history, few people might need to transport huge fuel reserves in canisters of 20 litres or so. In 1936, Germany created a secret project to build… Read More →

It was a summer night in Seattle. I ate some ice-cream, watched a Youtube tutorial, and downloaded a free trial of Principle. Several months later, I completed my 5th 100-day-project — 100 Days of Motion. I started my first 100-day-project back in 2015. My past projects include 100 Days of Doodle, 100 Days of Lettering, 100 Days of Watercolor, and… Read More →

When I began teaching UX and Product Design years ago, I wanted to start the first class off with a fun activity. Something engaging the class could participate in that would get us all off on the right foot, (a.k.a, get them to like me, and follow me blindly into the deep world of design) and quickly help them understand… Read More →

The saying that “good design is obvious” is pretty damn old, and I am sure it took different shapes in the previous centuries. It referred to good food, music, architecture, clothes, philosophy and everything else. We forget that the human mind changes slowly, and the knowledge you have about human behaviour will not go old for at least 50 years… Read More →

You probably have a whiteboard in your office that looks as good as the day it arrived. There’s a good chance it’s in the meeting room. It might be roaming next to the cluster of desks where you sit. When was the last time someone drew on it? Blank, clean whiteboards are daunting. The act of stepping up to a… Read More →

Testing is a fundamental part of the UX designer’s job and a core part of the overall UX design process. It’s a great way to eliminate problems or user difficulties that were unforeseen in the design phase. 1. Test As Early As You Can The earlier you test, the easier it is to make changes and thus the greater impact… Read More →

As a general rule, to build something great is not about more hours and resources thrown at a problem, but less bullshit. I tended to believe that with all technological advancement, we will work less, smarter and better. But with years it seems that we add more mass to our process and decision making which in the end is reflected… Read More →

Service design has had a meteoric rise over the past decade. The discipline has helped us to make services more accessible, usable and inclusive. It has, in turn, made services more efficient and less costly to deliver. This success has been widely recognised, and service design is increasingly being accepted as a key way to improve user experience, especially in… Read More →

What’s the true value of design to business? This has been an unanswered question since Thomas Watson Jr. first uttered the words “Good design is good business” more than 50 years ago. Now we have a clear and powerful answer! Forrester Research studied IBM’s design practices and has determined that our unique programmatic approach to design and design thinking results… Read More →

There’s a very serious debate raging about whether there’s value at all in going to college/university anymore. The massive debt pressure you put yourself under for the rest of your life is a strong argument that it’s not worth it. If you leave school with $25K, $50K or even $100K in debt, can you honestly say your education has given… Read More →

Mechanical keyboard — considered one of the best types of keyboards due to its tactile feedback. Ever watch people entering an elevator and repeatedly push the Up button? Or repeatedly push the pedestrian button at a street crossing? Or hit a refresh button many times because the loading bar keeps spinning and nothing happens? What is missing in all these… Read More →