Developing your eye for design

Posted 3 years ago by Jonathan White

Looking back to when I first started designing, if there was a single thing I could go back and tell myself, that would be to train my design eye, my ability to critique and identify good design.

A good design eye oftentimes exceeds the ability of the designer. This is not necessarily a bad thing. In fact, this means that your eye can help you discern improvements in your design over time. By developing your taste and ability to identify strengths and weaknesses in designs, you end up setting a high bar for your work.

So then the question is, how do you develop your eye?

“A good design eye oftentimes exceeds the ability of the designer.”

A simple strategy

Here are some things that you can do to train your eye.

Browse design inspiration

Keep a folder and save designs that inspire you over the course of the week. At the end of the week, look through your folder and ask yourself some of these questions. You don’t have to answer each one of those questions for every design, but do keep them in the back of your mind.

For interface design you can look at sites like Dribbble, Behance, and Awwwards. I use these sites as a way to see how other designers have solved specific problems and to keep up to date with popular design patterns.

Design Inspiration

Looking at only interface designs will put you in an insular design environment. You should also look at other mediums such as posters, magazines, and books. Often times, the best examples of typography and grid systems can be found in mediums outside of the one you normally design for.

“Looking at only interface designs will put you in an insular design environment.”

Print Inspiration

Also consider studying the designs of other cultures. Take into consideration cultural context and how it influences designs. This will make you a more diverse designer by providing you with another lens for making critical judgement on designs.

“Take into consideration cultural context and how it influences designs.”

Cultural Context Inspiration

Practice looking

While there are tons of directed exercises that you can do to train your eye, just spending a couple extra minutes a day observing and trying to understand the world around you goes a long way.

Throughout the day, instead of staring at your phone — something that I’m guilty of doing — look at the design of things around you like the buildings you pass by, the signs that direct you, and nature. When using the world around you as a tool for developing your eye, here are a few things to keep in mind.

Photography Socket

One thing that I’ve found useful for developing my eye is photography. Photography forces you to look, to make active meaning of the world. A good photograph contains the same elements that make up a good design. In particular it requires thoughtful composition which includes creation of visual balance, use of space, and consideration for color.

Photography House

Create a feedback loop

Finally, create a feedback loop to accelerate your growth. As often as you can, ask other designers for feedback on your work. Seasoned designers, in particular, will be able to point out flaws in your design that you would normally miss. Once issues in your design have been pointed out once, they will be much easier to identify in the future.

“Create a feedback loop to accelerate your growth”

Conclusion

If you want to improve your designs, first improve your eye. And remember, anyone can develop an eye for design. There are many other ways to develop your eye; feel free to add a note or tweet to me to let me know how you do it.

This advice was originally intended for a friend but I decided to write it down so that hopefully others can benefit from it too.

This post was originally posted on Jonathan’s Medium profile.

Bringing design thinking to engineering, closing the gap between the qualitative and quantitive. Follow me on Twitter or follow my writing on Medium.

Related Posts

There’s a big search on for what’s next after design thinking. Over the past five years, people have lined up to write critiques of design thinking (also known as human-centered design). In the case of the more thoughtful critiques, those thinkers have offered alternatives. Instead of human-centered design, we need systemic design. Or we need strategic design. Or we need… Read More →

When it comes to job titles in the design world, it’s people’s favourite thing to debate on Medium, and I suspect also in general. I think that it’s testament to a really interesting time that we live in: UI/UX design as a career wasn’t even a real option until about 10 years ago, and product design traditionally referred to people… Read More →

In short Atomic Research is the concept of breaking UX knowledge down into its constituent parts: The Atomic Research model — a funnel from data to conclusions, then around again Experiments “We did this…” Facts “…and we found out this…” Insights “…which makes us think this…” Conclusions “…so we’ll do that.” By breaking knowledge down like this allows for some extraordinary possibilities. How It… Read More →