Honing Crazy Eights with Randomness

Posted 3 months ago by Chris Butler

We all stand on the shoulders of giants. This is the first in a series of posts that show how we at Philosophie hone tools and processes against the whetstone of day-to-day practice. Sometimes we find something interesting about the technique or find some hack that makes it better. This is how we want to share it back with the community that we have benefitted from.

We use Crazy Eights often during ideation at Philosophie including during our Design Sprints (as does Google Ventures). They are great for diverging to lots of ideas before we start to build prototypes.

“Crazy Eights are great for diverging to lots of ideas before we start to build prototypes.”

You run the Crazy Eights exercise by quickly sketching a bunch of ideas as a team. Often it is done on a piece of paper that has been folded to make eight areas. You use a timer to force people to sketch as quickly as possible, usually within eight minutes total. Once you are done with all eight sketches you talk through your ideas with the group.

We can usually get a lot of great ideas from the method, but sometimes the breadth of ideas generated aren’t so different from each other. In particular, since we are all experts that read similar content we get boxed into heuristics, rather than opening up the possibilities to new monumental ideas. Randomization may hold the key to break out of that box.

“Randomization may hold the key to break out of that box.”

Machine Learning and creativity today

A few weeks ago a creative writer talked about using ML to auto-complete sentences as a generation technique:

Creative writing with #machinelearning auto-suggestion. What tools could we use to increase divergent ideation? https://t.co/iI0RarVnvI

— Chris Butler (@chrizbot) January 4, 2017

It made me think about how we can use ML or even a randomizer to increase the amount of divergence we do during ideation.

Randomizers, creativity, and hackathons

I had first experimented with randomization for inspiration at Horizons Ventures. We had planned a hackathon at a Chinese University to foster collaboration between the design and engineering students.

To join their skill sets, we asked the students to create dioramas built with Grove electronics. This wasn’t the shoebox that I had put together in grade school. They were digitally designed and would interact with the observer.

Rather than choose a particular theme for all teams, we decided to randomize it with a generator built in Google Sheets. It was inspired by game jam theme generators I had seen before. The theme that was generated included a famous person, an activity, a place, an art style, and a particular Grove input component. Even the teams were randomly assigned, much to the annoyance of the students.

It was amazing the work that was done against such random constraints by the students. I was so impressed with all of the entries.

The Oblique Strategies deck on my desk

Getting back to Philosophie, I considered rolling my own generator or ML, but instead decided to use the deck of Oblique Strategies that has been sitting on my desk for a month.

“Maybe it was serendipity or maybe it was just me looking for a nail to fit my Oblique Strategies hammer…”

It is a deck created by Brian Eno and Peter Schmidt with concepts to help unblock artists they were producing music with.

When I proposed this to Jamie and Leah, product designers at Philosophie, they were open to trying it. In a recent ideation session we added the randomizing technique to add even more craziness to our eights.

The Crazy Eights with Oblique Strategies method

We started the Crazy Eights exercise by stating the problem that we needed ideas for. In the first round we didn’t use any Oblique Strategies cards and did the sketching per usual.

After the first round we did the following:

  1. Selected an Oblique Strategies card at random
  2. Announced the card topic to the group with no discussion
  3. Put one minute on the clock
  4. Drew a solution for one minute

We didn’t review any of our panels until we had filled out all eight. When we were done with all eight we reviewed each round to compare what we came up with for a corresponding Oblique Strategies card.

Our results

Overall, the method definitely increased the breadth of ideas generated. We are pleasantly surprised it worked as well as it did. We will do it again.

Since there was no discussion about the card before drawing we each brought our own bias, background, and mindset to the sketch that caused further divergence.

The most interesting thing was how more musically targeted cards like “Abandon normal instruments” works when talking about user experience solutions.

During this exercise, the “Courage!” card was the hardest to interpret, but still had interesting results.

Next steps for the method

A few thoughts and questions about what is next:

This paves the way to tools that add an appropriate amount of randomness. Future work will be to understand whether having randomness oriented to the particular problem space that we are working on is more or less helpful.

Philosophie is a software design and development consultancy located in Los Angeles, New York, and San Francisco. We unlock innovation by eliminating the strategy-execution gap. Let’s get to work and make something that matters.

Chris Butler is Senior Product Strategist at Philosophie in NYC. He has over 15 years of experience working in product, business development, regular development (aka engineering), and tech evangelism for large to small companies (including founding one of his own). He has worked with Microsoft, Waze, Horizon Ventures, KAYAK, and more.

Related Posts

Testing is a critical part of building usable digital products. A testing environment with relevant content encourages more thoughtful feedback, that can then be used to craft a more tailored user experience. What is Lorem Ipsum? Lorem Ipsum is dummy text used by publishers and designers when the original copy is not available. They use it to keep the work flow… Read More →

When a company gets as big as Atlassian is now, and has always had a good track record in innovation, it’s easy to get complacent. Nobody ever intends to, but there is a balance to be struck in terms of spending time on making what we already have better vs. breaking new ground. We noticed that our teams could push… Read More →

Apparently, UX people love to argue. There are always topics that end up in endless debates. Just try one of the following questions as a conversation starter when meeting a designer: “Is material design good or bad?” “What is the best prototyping tool?” “Should I really never put a carousel on a website?” What you’ll find is that responses might… Read More →