What was the moment you knew you wanted to work in design? How did you get to where you are now? After I finished school, I worked in branding and marketing agencies for a while, and I moved from Montreal to Toronto where my salary nearly doubled because there was so much more design opportunity there. After working at a… Read More →

Digital products have come a long way and so many teams are more agile than ever before. With continuous delivery, quick turnarounds and back-to-back release dates, running into production bugs every now and then is natural. At Marvel we, the support team, have developed a fool proof bug reporting method to help you squash those bugs in double time. 🐛🔨… Read More →

What was the moment you knew you wanted to work in design? How did you get to where you are now? I have to give credit where credit is due; I am incredibly privileged to have supportive parents who financially enabled me to obtain an education and pursue what I love. Not only that, but when I was growing up,… Read More →

This essay is taken from an upcoming book by David Travis & Philip Hodgson titled ‘Think Like a UX Researcher’. You can find out more about the book here. It’s fashionable to blame poor usability on firms not doing enough customer research. On the face of it, this seems like the obvious cause of poor usability. If firms only did… Read More →

We’re kicking off the new year with a much requested feature from teams that use Marvel everyday with users that are outside of the company, such as clients, developers and stakeholders. Naturally, you may want to have conversations around your work that these external users can’t see, thats where our new feature, Private Comments, comes in. Private Comments allows you… Read More →

What was the moment that you knew you wanted to be a designer? How did you get to where you are now? In the beginning, as a teenager, I did a lot of free work for some small local business in the area where I lived. Then I started to publish my work and find more clients online. I gained… Read More →

“Sorry we didn’t have enough time to do user research in this project… you know, we have all been super busy. We should definitely consider doing that in the next round. No, no… we definitely understand the importance of bringing users into the process, it’s just that our deadline was coming up fairly quickly. Next time for sure.” We have all… Read More →

How did you get to where you are now? I did some freelance and agency work in my native Finland, and that felt small, so I moved to New York City to intern and then work at a startup there. I then met my now wife and moved around a whole ton with her as she interned around the world…. Read More →

Human-centred design (HCD) is a term product creators use to describe a process of designing for people. HCD develops solutions to problems by involving the human perspective in all steps of the problem-solving process. In this article, I’ve summarized the four fundamental principles of HCD. 1. Focus on the people No matter what product you design, always think about the people… Read More →

We’re excited to launch the first in a series of Workshop Kits, that will help you run your own hands-on sessions using popular design methodologies, together with Marvel! Thousands of companies and educational institutions around the world use Marvel in workshops every year. It’s massively inspiring to see the likes of Laboratoria, Design Museum and initiatives like Design Club lead… Read More →

What was the moment that you knew that you wanted to work in design? It dates back ‘til I was about four years old. Back then, I became obsessed with Mac Paint on my grandmother’s Apple computer, and never looked back. I had a serious interest in art and computers ever since I can remember, and it’s all I ever… Read More →

The relevance of UX design in industries is important to note because it shows businesses are starting to intentionally center their products around people. What we might not have realized before and what good UX design aims to accomplish is in order to create good products, we need to understand people. Bad design often results in a lack of empathy… Read More →