📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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User testing is a method of getting feedback from users to validate your designs and evaluate the performance of your product. User Testing in Marvel allows you to record video, audio and screen interactions of your user interacting with your product. The tests can be run either in person or remotely, and can be either moderated or unmoderated tests. The… Read More →

Over the last decade, organisations and big business brands feel closer than ever before. You can now get a personal response in minutes from some of the biggest companies in the world by messaging their team on socials. And listening to user feedback isn’t where the company-user interactions end. Today more than 50% of Fortune 500 Companies have made co-creation… Read More →

Marvel’s design and prototyping tools are used in some of the most forward-thinking companies in the world, while the exact same tool is also used to run design workshops for school-age children. Schools, design clubs and even museums use Marvel in workshops to teach kids about the design process, and about how to solve problems using creative thinking. As we’ve… Read More →

Prototyping is one of the earliest steps in the process of creating a product. With prototyping, a team can establish what a product should look like, how its end-users should interact with it and then validate these ideas before moving forward with development. Without needing to commit to development resources, you and your team can test out ideas for websites… Read More →

In a world filled with problems that need solving and with SAAS applications making the design more accessible, creating something new to solve these problems is an opportunity open to more people than before. This can make it difficult to stand out and gain attention from investors and consumers alike. Fortunately, this is where creating a prototype can help; prototyping… Read More →

As part of our series of interviews with the design and creative community, we had the pleasure of interviewing James Terry, CPO and co-founder at Dishpatch about his journey into design, and how he thinks about building a product in a new category. Tell me a bit about yourself! Who are you, and what are you working on? Hi, I’m… Read More →

Last year we launched our powerful User Testing features, which enable you to record and analyse how users interact with your prototypes so you can optimise your designs based on customer insights. As well as capturing video and audio feedback, Marvel’s User Testing tools can also record the screen to reveal how users move through each design in your prototype…. Read More →

At Marvel, it’s important that our customers have a voice in the direction of functionality and the platform. One of our most popular feature requests ever has been the ability to create carousels and scrolling sidebars in order to create realistic prototypes when testing and gathering feedback. So we’re super excited to announce containers! Containers can make an element of… Read More →

Mobile devices like smartphones and tablets give businesses another channel to connect with their customers, no matter where they are or what network they’re on. Mobile websites and applications should offer users an intuitive customer experience in the palm of their hand. At least, that’s what good mobile design aims to achieve. But poor mobile design can make it tough… Read More →

We’re big advocates of paper prototyping. Not just as part of how ideas are formed and tested, but also as a way to remove the barriers of entry into design and collaboration. The beauty of starting on paper are the limitations forced on you by the medium. This often helps focus on what matters, not just for you, but for… Read More →

Did you know that once you’ve created a prototype in Marvel, you can embed it on any HTML web page or blog including WordPress, Medium, Wix, Squarespace and even Behance? Since we launched prototype embeds, we’ve seen them pop up everywhere, in almost every use-case from product marketing and sales to education. From Papa Johns to Duo and PWC, thousands… Read More →

Design systems let organisations solve product problems in a structured and guided way. Whilst they can take many different forms, all design systems aim to codify certain principles and practices cross-functionally, letting you work more effectively, build and iterate at scale. In the first article of this series, we’ll explore what having a design system means for your organisation, the… Read More →

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