User Testing for Designers

Posted 9 months ago by Jon Yablonski

Usability testing is a helpful tool when it comes to informing and validating design decisions. What was once thought of as the responsibility of just information architects or user experience designers is now a tool available to anyone. This is great because the more accessible user tests are, the easier it is to incorporate data and analysis into your design process. But it is often a challenge to know which test is the most appropriate, and when it should be leveraged.

“The more accessible user tests are, the easier it is to incorporate data and analysis into your design process.”

Categories of User Tests

There are two categories of user tests: those that are moderated, and those that are unmoderated. While both have their benefits, unmoderated tests have a number of advantages. Not only are they easier to implement, but they also save time, money, and provide more accurate results in regards to how your design will perform in the wild. For this reason, they are a great fit for designers that need to quickly incorporate user testing into their process without having to coordinate experienced moderators and users that come at a significant cost.

Types of Tests

There are numerous types of user tests, some of which are more useful than others. An important factor in determining the right test is knowing how test work and when they are most effective. Let’s take a look at some time-tested approaches:

Card Sorting

Card sorting tasks participants with sorting ‘cards’ that represent sub-pages or content into categories. This test is useful for creating and testing any taxonomy, particularly navigation. In addition to sorting cards, participants can also be asked to label each category in which the cards are sorted under.

When to use:
Card sorting is most effective for determining top-level navigation or testing the efficiency of pre-existing navigation against actual users. It’s a good idea to roll this one out early.

Tree Test

Tree test tasks participants with finding information in a clickable sitemap which is represented via a simple tree navigation. By simplifying your information architecture and then asking participants to find specific info, you can evaluate if the structure of your sitemap will make sense to users by measuring time and success rate for each task.

When to use:
Tree tests are most effective for testing a sitemap because it will identify problems with your site hierarchy, which lays the foundation for your content structure. It’s a good idea to roll this one out early as well.

First Click Test

First click tests work by examining what the first click is for participants tasked with finding specific information. By asking participants to interact with a working prototype or wireframe of your design, you can begin to get quantitative guidance into how actual users will respond.

“Participants interacting with a prototype, can give you quantitative guidance into how users will respond.”

When to use:
First click tests are most effective for gaining insight into how users will interact with your design. Therefore, this test is a good one to leverage towards the end of wire framing and during the early stages of design.

Remote Usability Test

Usability tests come in a variety of flavors, all of which are engineered to measure the overall usability of your product. These tests work by monitoring a larger sample of participants, while providing deeper insights into behavior. There are many options available for usability tests, including the ability to monitor participants screens and record notes.

A popular alternative to remote usability testing is “Hallway” Usability test, which comes at a much smaller price tag. This works by asking a random selection of participants* to complete a specific task while you stand back and takes note. The key here is to not intervene with their interaction and to pay close attention to common bottlenecks for participants.

When to use:
Usability tests are most effective once your website or product is stable and is ready to launch, or before and after a major release or update.

A/B Test

A/B tests (also know as split tests) work by having two variations of the same design in production and then monitoring which one is more successful in regards to a specific metric, which can be anything from clicks to conversions.

When to use:
A/B tests are most effective for comparing relatively small variations against actual users. Therefore, it must be implemented after your product/website has launched.

Once you know what user test is the most appropriate and when they should be leveraged, you have the ability to inform design decisions and free yourself from relying solely on design intuition or subjectiveness.

“…it will give you solid reinforcement when justifying your design decisions to clients and stakeholders.”

This analytical understanding of how users interact with your product/website will not only improve your work, but it will give you solid reinforcement when justifying your design decisions to clients and stakeholders. In addition to this, user test will give you measurements to gauge success and identify places that need improvement after launch, ensuring that your work will continue to evolve and respond to users.

This post was originally published on Jon’s blog.

Prototype and Test Ideas with Marvel

Prototype and Test Ideas with Marvel

Thousands of individuals and teams use Marvel to design and prototype ideas.

Get Started, it's Free!

I’m a frontend designer focused on creating compelling digital experiences. Follow me on Twitter.

Related Posts

Collaboration between designers and developers is essential for creating great products. Every company has different organizational structures for designers and developers. Some companies have designers and developers on two separate teams. Those development teams may also break up developers in sub-teams as well. For example, they may separate by front-end developers and back-end developers. In other companies, designers and developers… Read More →

A good product is a lot about the problem that you pick & the ideas that you implement. But a well-sorted & deliberate design-development process can play more than a handy role; ironing out quite a few wrinkles that can cause unnecessary escalations and ad-hoc duct-taping later during the execution phase. “As designers, we are the guardians of execution and… Read More →

A mechanical engineer by training, I’ve always chaffed at using the word process to describe something as messy and nonlinear as design. At MIT, I learned about processes for solving problems like how quickly heat moves through a block of metal, or how to calculate the impedance in an electrical circuit. To me, a process is something with a set… Read More →