User Testing Feature Preview – Desktop Testing and Playback

Posted 5 months ago by Dan Hough

We’re really (really) excited about bringing User Testing to your prototyping experience in Marvel. It’s a game changer for your workflow and enables anyone in your team to spin up a user test and validate prototypes with users, stakeholders and colleagues, in just a few clicks.

We’re getting closer to the public release, and following our last preview on how Marvel User Testing works with iOS prototypes, we wanted to show you what’s next – desktop and web user testing.

The way desktop user testing works is simple – you select a prototype that was designed to be viewed in a desktop browser, then send the link generated to as many people as you like so they can take the test.

When your participant clicks the link, they’ll be taken to the start of the test in their browser. During the test the participant can navigate through the prototype, and leave audio and video feedback.

A minute or two after the test has been completed, you’ll find the result in Marvel, ready to watch and share with your team.

Key features:

Let’s go through the steps:

Creating your user test

Taking a test

Receiving test results and playback

Once a test has been completed by your participant, it immediately uploads to your project for you to view and share with your team.

Each test provides you with several types of feedback.

Hope you enjoyed this preview! We can’t wait to show you more, with further metrics, recruiting and the User Testing API still to come, all built into the brand new Marvel 3 Platform.

Want to get early access for your team? Head over to our User Testing page to get on the list or follow us on Twitter for updates.

Former developer, now Product Manager at Marvel. I turn user needs into dev work, and tweet nonsense and music frequently: @basicallydan

Related Posts

Prototyping has become an essential part of any design and development process for every company. Traditionally, in order to create a prototype, you actually needed to code your work, which required nearly the same cost and effort as the final product. Nowadays, designers can cut costs and save time by quickly creating prototypes that resemble the next screens of a… Read More →

User experience (UX) has evolved dramatically over the years and only started gaining traction when computers and interface design became more sophisticated. With every technological step forward, testing has become even more important and now exists at every level of design and software development. There is quite a difference between the original idea and the modern concept of usability but… Read More →

For some reason, I’ve always been obsessed with note-taking apps. It took me some time to understand why, but looking back (literally at notes from the past), I’ve noticed that they have essentially become idea vaults. Note-taking apps is where we store our ideas, hence their value. Initially, it wasn’t so much about the apps per se, but rather about… Read More →