User Testing Feature Preview – Desktop Testing and Playback

Posted 1 month ago by Dan Hough

We’re really (really) excited about bringing User Testing to your prototyping experience in Marvel. It’s a game changer for your workflow and enables anyone in your team to spin up a user test and validate prototypes with users, stakeholders and colleagues, in just a few clicks.

We’re getting closer to the public release, and following our last preview on how Marvel User Testing works with iOS prototypes, we wanted to show you what’s next – desktop and web user testing.

The way desktop user testing works is simple – you select a prototype that was designed to be viewed in a desktop browser, then send the link generated to as many people as you like so they can take the test.

When your participant clicks the link, they’ll be taken to the start of the test in their browser. During the test the participant can navigate through the prototype, and leave audio and video feedback.

A minute or two after the test has been completed, you’ll find the result in Marvel, ready to watch and share with your team.

Key features:

Let’s go through the steps:

Creating your user test

Taking a test

Receiving test results and playback

Once a test has been completed by your participant, it immediately uploads to your project for you to view and share with your team.

Each test provides you with several types of feedback.

Hope you enjoyed this preview! We can’t wait to show you more, with further metrics, recruiting and the User Testing API still to come, all built into the brand new Marvel 3 Platform.

Want to get early access for your team? Head over to our User Testing page to get on the list or follow us on Twitter for updates.

Former developer, now Product Manager at Marvel. I turn user needs into dev work, and tweet nonsense and music frequently: @basicallydan

Related Posts

Recently we hosted a webinar, An Introduction to User Testing in Marvel, and received loads of great questions about how our new User Testing feature works and what’s coming up in the roadmap. Read the full list below and learn more about User Testing in Marvel. Setting up a Test Can you include follow up questions at the end of a… Read More →

You might have noticed that your emails are getting answered around the clock! 😎 This is because we have expanded our team so we can cover all timezones. If you read our Support Team Journey, you’ll have heard about our new remote global team. As our user base has expanded globally, it’s been on our radar to make the necessary… Read More →

One of the lesser known features of Marvel, but one that saves minutes and hours of manual work is our support for hotspot templates by using Symbols in Sketch when syncing your prototypes. Here’s a typical use case – you are working on an iPhone prototype which has 3 buttons in the Tab Bar which appears in the footer on… Read More →