The best design articles every day.

Subscribe and get our weekly newsletter in your inbox.

We’re excited to announce the first of our major releases in 2019 that will transform how you use Marvel and validate your ideas. Our goal is to bring core parts of the design process into Marvel, creating a centralised hub for starting and validating ideas, right the way through to handing off to developers. That’s why we’ve built User Testing… Read More →

Creating your screens in grayscale before adding color forces you think clearly and prioritize right when it comes to UX design. 1. You focus on layout and spacing When you start designing keeping the B&W color palette constraint in mind, most of your thinking time goes into figuring out how to space things right to be able to seem like things… Read More →

The Importance of Art Direction Although we might understand some of its aspects like typography, art direction is a practice that is often neglected and little understood by designers. On typography, you may have read our article “Great interfaces are made of good typography” published on Medium last year. Back then, we sought to explain how using the right typography… Read More →

Introducing the Pivotal Research Iteration. It’s a Trello template to help you plan, collaborate, and stay organized no matter what type of user research you’re doing this week. What is a Pivotal Research Iteration? As a designer at Pivotal Labs, I treat every week of research as a new opportunity to iterate, to learn something new from real people and apply… Read More →

What was the moment that you knew you wanted to work in design? I think I’d always done design. It’s funny, at school I studied information technology and always gravitated much more to the design of the interface, rather than the underlying software and systems – which is really what it’s trying to teach. It was only after leaving, after… Read More →

“Unseen research is wasted research” — Gregg Bernstein. As user researchers, we’re a lucky bunch. Every day, we get to be at the forefront of the many unique and wonderful moments that occur during our user research sessions. The delight, the frustration, the a-ha moments, the uncertainty. Everything that makes us uniquely human. It’s deeply satisfying leaving a research session… Read More →

Support is at the very heart of Marvel. We’re the pulse that can be checked with every business decision and the gateway to creating a great product. If you were to look at our team today you’d see a full team, with iterative processes, measurable objectives and key results. A team with goals and the resources to focus and achieve… Read More →

What was the moment you knew you wanted to work in design? I had no idea what I wanted to study in college, so I picked something that sounded fun: film. And it was! But I had lots of other interests and also took classes in psychology, computer science, theatre design. When I saw a web design course listed it… Read More →

This month’s post is a compilation of what Marvel‘s designer and developer, Yav, found inspiring this month in design. Webflow The design tools space is changing before our very eyes and it’s companies like Webflow that rise the bar with every release. The no-code-required website builder has been around since 2013, and they keep delivering on the promise of providing… Read More →

There is one stage in the design process that get’s a bad rep. It often gets de-prioritised or skipped due to time, budget or resource constraints. Excuses are made, and User Testing falls to the bottom of the list. However, skipping this stage can result in money and time being wasted. This article will explore the extremities of what user… Read More →

What was the moment you knew you wanted to work in design? It’s when I was twenty-two in an Internet cafe in Kuala Lumpur. I’d been backpacking around Asia for several months, trying to write a novel, when I arrived at an Internet cafe when Steve Jobs was introducing the first iPhone. It grabbed my attention and shortly after I… Read More →

We’re excited to announce the first of our major releases in 2019 that will transform how you use Marvel and validate your ideas. Our goal is to bring core parts of the design process into Marvel, creating a centralised hub for starting and validating ideas, right the way through to handing off to developers. That’s why we’ve built User Testing… Read More →

It doesn’t matter how good you think your product is if your users don’t like it or find it useful. Ignoring the needs and desires of your users is like ignoring your product. The better you know your users, their environment, their needs, and the value they derive from your product, the better you can craft rewarding, satisfying, and engaging… Read More →