The best design articles every day.

Subscribe and get our weekly newsletter in your inbox.

Our brand new Marvel + Sketch integration features some new additions which will level up your designs, prototypes and the way your whole team works. It’s the complete end-to-end design solution for Sketch. We’ve focused on building features which help improve your efficiency, so you have more time to solve the problems important to you. With Marvel + Sketch, you… Read More →

Our brand new Marvel + Sketch integration features some new additions which will level up your designs, prototypes and the way your whole team works. It’s the complete end-to-end design solution for Sketch. We’ve focused on building features which help improve your efficiency, so you have more time to solve the problems important to you. With Marvel + Sketch, you… Read More →

Introducing a brand new series directly from the Marvel dev team. You’ll find us back here every month at the same time, dropping some details on what we’ve shipped the past 30 days. We’ll leave the big launches out of these updates, you’ll see enough of those in various mediums on all our channels. These will be focused on the… Read More →

We’re super excited to announce our integration with Microsoft Teams, a platform that combines workplace chat, meetings, notes and attachments. We’ve incorporated plenty of ways for you and your team to access Marvel projects and features directly within the app. With our Microsoft Teams integration, you can now: Access and organise your Marvel dashboard directly from Microsoft Teams Open interactive… Read More →

Recently I started seeing a trend where fellow designers skip wireframing/low-fidelity-mockups and jump straight into their UI work. While for “some” tasks this might be okay, I believe for majority of your tasks, this will hurt your final design. First, what do I mean by wireframing? When I say wireframing, I am not really talking about fancy wireframes built pixel… Read More →

To build prototypes in Marvel, all you need to do is import your designs. Whether they’re low-fi wireframes you drew on paper or hi-fi prototypes you built in Sketch, you can add these as static images to a project and make them interactive by adding hotspots. These hotspots link together your designs to create a flow which in the end… Read More →

In the world of digital design, we have a lot of different tools that make the process of prototyping really simple. But still pen and paper remain the most useful tools for UX designers. Paper prototyping can be extremely helpful during the early-stage conceptualizing — when a team needs to explore a variety of different concepts and choose the one… Read More →

Recently at Marvel we launched our Platform API. We wanted to harness the power of integrations and place it directly into the hands of the creative community of people that use Marvel every day, so that we can work more seamlessly -work- with the other tools that serve them on a daily basis. Here I’ll write about some of the… Read More →

As a support team we love hearing from our users how new features could help speed up their processes. Plus, it means we get to see first hand how Marvel users can help influence and shape the platform. Feedback and feature requests are essential to deciding the next steps we take at Marvel and often work their way into our… Read More →

Luckily there are a lot of articles about why psychology is important in UX/UI design. But unfortunately, only a few of them provide practical knowledge. What I mean by practical knowledge is those daily designs that exemplify the impact of psychological rules on design. Collecting more examples and techniques that can immediately be applied into designs is why I started… Read More →

Labeling bad decisions as “unforeseen consequences” is no longer an excuse. Here’s how designers can proactively ensure that their products are ethical in every stage. This is the second part of a two part series. If you haven’t already, check out Designing Ethically Pt. 1 for a high-level overview on why ethics in design is necessary, how to redesign our design… Read More →

There are lots of great tools for drawing wireframes today. However, I still prefer my good ol’ paper wireframing kit. In this post I’ll tell you why and explain how paper wireframing will make you a better designer. In 2012 I was planning on taking my wireframing skills to the next level. I had gotten the excellent app Paper by… Read More →

Companies can no longer afford to ignore the ethical ramifications of their products. Here’s how designers can pave the way for ethical decision-making in tech. This is the first part of a two part series. Check out Designing Ethically Pt. 2 for a deeper dive into the nitty-gritty of evaluating problem statements, forecasting “unforeseen consequences,” and monitoring your product’s ethical progress…. Read More →