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We’re super excited to announce a brand new way to bring your ideas to life on the platform – introducing the Marvel API. A powerful way to access the core functionality of the Marvel Platform and build the tools, apps and integrations you need to scale design faster than ever. We are laser focused on changing how design is done, by making… Read More →

As hardware begins to fade and software experiences come to the foreground, it is essential to focus on the way we design the interfaces that users will see and interact with. Over the last decade, interface design has seen a turn from replication of the physical/material (referred to as skeuomorphism) to a much more flat, abstract aesthetic. While this new… Read More →

Christmas 2017, I made a bold decision to part ways with my nonsense about not having enough time to pursue my interest in programming. I had previously dabbled in different development languages, without really committing to any kind of progression or journey. That joyous sense of personal fulfilment upon learning a new skill was subsequently absent from most of my… Read More →

Background A new fast food franchise is opening 500 new stores across the U. S. and Canada. Each store has 5–12 employees and each employee needs 3 uniforms: the main uniform and 2 seasonal ones. Currently the franchise is in the process of hiring and preparing all stores for a grand opening. Corporate is collecting orders and holding them for… Read More →

Accessibility: (noun) the qualities that make an experience open to all Accessible design is good design — an accessible user interface (UI) opens experiences to a wider range of users and improves experiences for existing users. That’s the beauty of designing with all abilities in mind — it benefits everyone, not just those with limited vision, hearing, or mobility. When designing… Read More →

There are quite a few articles on the web that deal with responsive logos. The most popular example might be the Responsive Logos website that shows some very well known logos in different variations for different screen sizes. When I first saw this example, I thought it wasn’t much more than a little gimmick. In the end, it is just… Read More →

Introducing Marvel for Keynote, an integration built with the new Marvel API. This simple Mac app gives you a quick way to upload Keynote files to Marvel in just a couple of clicks. Slides are instantly converted into images in your Marvel projects, ready to be turned into prototypes or shared with your team for feedback. Here’s a few ways… Read More →

The Question It’s Monday afternoon and the air is starting to feel stuffy in our meeting room. We are standing in front of 20 marketing professionals, all of them representatives of individual countries of an international non profit organisation. We just finished presenting our new UX approach for their global website relaunch. “What are you going to do about the… Read More →

Last year, we launched a feature which has quickly become a cornerstone of our platform and really helps product teams move between design and development smoother and faster. It’s called Handoff and it allows teams to grab code, specs and assets from designs and prototypes to handover to development teams. We’d now like to announce that the feature is now… Read More →

After well over six months of an incredible effort, Al Jazeera rolled out public beta version of a set of sophisticated tools that allow to compose and publish an entirely new type of content — a scripted interactive chat. The goal of the entire endeavour was to create a more engaging and inclusive storytelling experience around the interview format. We worked… Read More →

With the launch of our platform API last week, we want to continue inspiring you with integration ideas. You might have spotted BotBot in our announcement last week, but I have put together a little more information on how it works and how it can help automate workflows.   We built BotBot as an example of how the Marvel API… Read More →

What Are UI Guidelines? While working on UI design, few principles and guidelines are required to follow that help you design a standard and consistent experience throughout your products. UI guidelines explain the best practices of UI components and understanding of their behavior by giving real examples. These guidelines are usually defined at organization level and equally helpful for designers,… Read More →

In our ever-growing tech world, we need the design to scale as fast as other aspects of that world. But design doesn’t scale easily since it’s a mixture of art and science, form and content. So how to achieve this? Design Systems can be the answer. Let’s dive deeper into this and see what they are and how they can… Read More →