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We’re excited to announce the first of our major releases in 2019 that will transform how you use Marvel and validate your ideas. Our goal is to bring core parts of the design process into Marvel, creating a centralised hub for starting and validating ideas, right the way through to handing off to developers. That’s why we’ve built User Testing… Read More →

Nowadays, digital products must be able to exist across any and all devices, screen sizes, and mediums at the same time: Every type of medium can now display our interfaces elements So why the hell are we still designing our products by “page” or by screen?! Instead, we should be creating beautiful and easy access to content, regardless of device,… Read More →

For a long time, people did not need to think about radically different design of fuel canisters. Up until 1938 people used square, rounded and even triangle-like jerry cans. If you look back in history, few people might need to transport huge fuel reserves in canisters of 20 litres or so. In 1936, Germany created a secret project to build… Read More →

Prototyping has become an essential part of any design and development process for every company. Traditionally, in order to create a prototype, you actually needed to code your work, which required nearly the same cost and effort as the final product. Nowadays, designers can cut costs and save time by quickly creating prototypes that resemble the next screens of a… Read More →

It was a summer night in Seattle. I ate some ice-cream, watched a Youtube tutorial, and downloaded a free trial of Principle. Several months later, I completed my 5th 100-day-project — 100 Days of Motion. I started my first 100-day-project back in 2015. My past projects include 100 Days of Doodle, 100 Days of Lettering, 100 Days of Watercolor, and… Read More →

User experience (UX) has evolved dramatically over the years and only started gaining traction when computers and interface design became more sophisticated. With every technological step forward, testing has become even more important and now exists at every level of design and software development. There is quite a difference between the original idea and the modern concept of usability but… Read More →

When I began teaching UX and Product Design years ago, I wanted to start the first class off with a fun activity. Something engaging the class could participate in that would get us all off on the right foot, (a.k.a, get them to like me, and follow me blindly into the deep world of design) and quickly help them understand… Read More →

The saying that “good design is obvious” is pretty damn old, and I am sure it took different shapes in the previous centuries. It referred to good food, music, architecture, clothes, philosophy and everything else. We forget that the human mind changes slowly, and the knowledge you have about human behaviour will not go old for at least 50 years… Read More →

You probably have a whiteboard in your office that looks as good as the day it arrived. There’s a good chance it’s in the meeting room. It might be roaming next to the cluster of desks where you sit. When was the last time someone drew on it? Blank, clean whiteboards are daunting. The act of stepping up to a… Read More →

For some reason, I’ve always been obsessed with note-taking apps. It took me some time to understand why, but looking back (literally at notes from the past), I’ve noticed that they have essentially become idea vaults. Note-taking apps is where we store our ideas, hence their value. Initially, it wasn’t so much about the apps per se, but rather about… Read More →

It’s impossible to deny the impact that technology has had on the world when there are new methodologies, new roles and new disciplines emerging every year – ones that would make no sense to us pre-web era. One of the most recent we’ve seen arrive in the product sphere is ResearchOps, following closely behind DevOps and DesignOps. The field is… Read More →

When it comes to attracting, delighting and retaining customers, user experience design is often at the heart of your success. Improving the usability of your app, website or product, means your end-user will be able to navigate and achieve exactly what you intended them to. This is often perfected through user testing, a method long proven to test and improve… Read More →

Testing is a fundamental part of the UX designer’s job and a core part of the overall UX design process. It’s a great way to eliminate problems or user difficulties that were unforeseen in the design phase. 1. Test As Early As You Can The earlier you test, the easier it is to make changes and thus the greater impact… Read More →