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Marvel has changed dramatically over the past few years, where we started as a tool for individual designers, we now have entire organisations working within the platform everyday, from design, research, right the way through to engineering. This led us to ask the question – how can Marvel help companies perform at the speed and scale they need to build… Read More →

There’s a big search on for what’s next after design thinking. Over the past five years, people have lined up to write critiques of design thinking (also known as human-centered design). In the case of the more thoughtful critiques, those thinkers have offered alternatives. Instead of human-centered design, we need systemic design. Or we need strategic design. Or we need… Read More →

When it comes to job titles in the design world, it’s people’s favourite thing to debate on Medium, and I suspect also in general. I think that it’s testament to a really interesting time that we live in: UI/UX design as a career wasn’t even a real option until about 10 years ago, and product design traditionally referred to people… Read More →

One of the great things about Marvel is how it’s used in so many different ways. We’ve seen so many creative uses of the platform that we wanted to share a few ways to get the most out of one of our most popular features called sections. The story behind why we created sections was to solve the problem when… Read More →

If you’re looking for a method to get fast feedback on your prototypes, Guerrilla user testing takes the cake. It’s a technique that takes advantage of the audience that’s immediately available to you, by simply heading to the nearest cafe, park or communal space with your work in hand. Designers and researchers can run interviews within that location by approaching… Read More →

In short Atomic Research is the concept of breaking UX knowledge down into its constituent parts: The Atomic Research model — a funnel from data to conclusions, then around again Experiments “We did this…” Facts “…and we found out this…” Insights “…which makes us think this…” Conclusions “…so we’ll do that.” By breaking knowledge down like this allows for some extraordinary possibilities. How It… Read More →

A little over nine months ago, I left Etsy to co-found Related Works. During my last year and a half there, I managed Etsy’s first dedicated Design Systems team. Below are my thoughts about what it meant to make the team and the work successful. As tech companies grow, the creation of their design system can become a powerful and… Read More →

The Problem It drives me crazy that the text bounding box almost always brings in extra space above and below the actual text. Therefore, when the bounding box is used to measure space, it ends up being bigger than you intended. The bigger the line height, the bigger the problem. In the example below, the design was created by measuring… Read More →

We wanted to solve a common problem when working with multiple projects, stakeholders and clients where links to important information including project briefs, project trackers, prototypes, feedback and more, are all in different locations When people need constant access projects and contextual information, the last thing you want to do is keep track of share links and fielding questions like… Read More →

→ Pour la version en Français, c’est par ici Design Systems has become a key part of my everyday work… And from the surrounding discussions, it is now the case for many people 😉 After reading Alla Kholmatova’s book last year, I was lucky to attend the first European conference on the subject in March. All of this strengthened my… Read More →

I recently created a case-study for my colleagues in New York about a multi-brand Design System project I worked on, for one of our clients back in London. While gathering information for this presentation, I was inspired to write an article and share my thoughts about what I’ve learned during this year-long experience and how it opened my eyes to… Read More →

It’s a practice of creating apps, sites, and products usable for everyone, including people with visual, motor, auditory, speech, or cognitive disabilities. Why should you support accessibility? You can impact someone’s life by making inclusive and easy-to-use products. One billion people have disabilities: your product can be used by them. Better accessibility support leads to better UX and cleaner code…. Read More →

Let’s kick this post off with a few stats: The UK design industry is 89.5% white and 60%, male. While the US design industry is 73% white and 55%, male. According to the Office for National Statistics, the estimated total population of England and Wales is 66.5million, and out of that 87.2% of the population is white and 49% are… Read More →