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There’s no doubt that working on something we care about is both rewarding and exciting, especially if it aligns with a purpose close to our hearts. Sometimes though, our day jobs can’t always provide us with engagement on this level. For instance, only 30% of the U.S workforces report being enthusiastic and committed to their work. With 62% of 18–26-year-olds… Read More →

Coming from university or a UX career transition, you’ve spent time to perfect your portfolio and resume-what now? You scroll over job boards, take a look at openings from big tech companies, and gloss over a few design agencies you’ve come across at Behance. On the other hand, some of your friends are building a startup, and they need a… Read More →

I’m one of those designers who use Windows as a primary operating system. I also have moderate experience with Linux and almost none with macOS. After recent Microsoft and Apple press conferences, there was a significant upset from Apple users and some of them were considering to switch over to Windows. I decided to layout my workflow and what software… Read More →

Making errors is an integral part of the way we humans live. We trip over when we are learning to walk and we press the wrong buttons when we use new UI. This fact is very unlikely to change soon. As Designers, we must have that in mind when designing. Our designs must be aimed at preventing errors happening. Design… Read More →

Being a journalist, I came to VTEX without knowing exactly where I’d be able to apply my experience. Nine months later, I wonder how the company could grow without an area formed by people dedicated to identifying, organizing, and distributing information. Actually, I know it couldn’t. That’s why we are building a Knowledge team. We needed to meet a couple… Read More →

We are often seduced by novel patterns that save space but this pattern is problematic. Here’s why: 1. There is no space for a hint Floating labels start inside the text box leaving no space for an additional hint. 2. They are hard-to-read Floating labels typically have small text, so that as it floats, it takes up a small amount of… Read More →

See Part 1 (Introduction to UXD), Part 2 (Agile & Lean UX) or the full Table of Contents. “In design, you’re solving for user needs and business goals. In research, you’re solving for a lack of information.” — Erika Hall UX Research isn’t as scary or intimidating as it may sound at first — we’re not writing a PhD or… Read More →

In each entry in this “conversation” series, I talk to a designer/product manager/engineer on a topic. I want to make basic practical skills education transparent and free. Today I’m talking to Veronica Belmont, a product manager at Growbot. Growbot helps you appreciate your colleagues and is specifically for teams which use Slack and Microsoft teams for communication. She joined as… Read More →

It is essential for our designs to show well-organized information, so the user can understand easily what is shown. It is a key to providing good UX. Among many ways of showing data, one has stood the test of time and proves to be efficient even today. It is called “Five Hat Racks”. The concept of the “Five Hat Racks”… Read More →

Colors are one of the most important and powerful elements in design. Since design is an evolution, our perception of colors (and the ways we use them) is ever-changing. I’ve noticed that there is a new and fresh trend in design that involves a prominent use of gradients in UI, branding, illustration, typography and more. It seems like we got… Read More →

Designing for social good through volunteering opportunities and pro-bono work can be really rewarding. However, it isn’t always straight forward – before jumping in, it’s a good idea to get an understanding of the challenges involved with doing design work to help charities and non-profits. To help out, we spoke to a few people who have first-hand experience in the… Read More →

Today’s article is about understanding what is aesthetic design and its importance for the perception of usability. Humans like pretty and shiny design; they desire it much more than functional one. We enjoy looking and using aesthetically pleasing design, because it satisfies our senses, it gives us pleasure. Designers tend to think of aesthetics as the visuals of the design…. Read More →

A guide, not a template The first thing a good UX Designer should tell you about creating a persona is that if you just blindly follow a template, you have missed the point. User research should inform the layout — don’t let the layout constrain the research. Put simply, don’t just follow a template. Sadly, this advice is not very helpful… Read More →