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We’re super excited to announce a brand new way to bring your ideas to life on the platform – introducing the Marvel API. A powerful way to access the core functionality of the Marvel Platform and build the tools, apps and integrations you need to scale design faster than ever. We are laser focused on changing how design is done, by making… Read More →

Buttons are an essential element of interaction design. They have a primary role in the conversation between a user and the system. In this article, I’ll review seven basic principles you need to know to create effective buttons. 1. Make buttons look like buttons When it comes to interacting with user interface, users need to know instantly what is ‘clickable’ and… Read More →

Our mission at Marvel is to democratise design and give everyone access to the tools they need to visualise ideas. That’s why we created our Design Tool, it let’s anyone jump into the browser and start creating wireframes and mockups instantly. Now we want to take that to the next level by helping make every single design you create in… Read More →

At Marvel, we spend a lot of time thinking about how we can increase your design productivity. We’re always looking for ways to save you time, whether that’s automating the entire design-to-development process or simply one less click when prototyping. That’s why we’re excited to introduce our new tool, Userflows, built with the Marvel API. With one click you can… Read More →

As a developer, the moments when I learn the most are those when I am building things. This is true for the stuff I build on the job, but even more when I work on something I choose to work on, a side project that really excites me and that I do on my own time. Coding a feature or… Read More →

Every product has an ultimate goal — to help people solve certain problems. When designing a product, you need to keep user experience in mind, you don’t want to create a product that is more complicated than the actual problem the users have. There are some principles to follow when designing a product. It could be an app, a website… Read More →

It’s hard to imagine a modern product design process without prototyping and testing. By following a technique “Show, don’t tell.” Many product teams use prototypes today to sell or test ideas. At the same time, quite often product teams fall into traps that reduce the effectiveness of their prototyping efforts. Here are six of the most common pitfalls. Prototyping without a purpose… Read More →

Life can be tough sometimes for UI designers. While they get to create great designs, they also get to deal with pressure from clients or PMs. They’re required to consider user experience and user flow. And they often struggle to find an effective way to communicate with developers. To relieve some of the pressure from my fellow designers, I want… Read More →

Welcome to the latest instalment of my series on writing as user experience design. I’m discussing key principles of user-centered design with the aim of applying these ideas to writers’ contributions UX and UI. Let’s talk about testing. As UX writers, we’re well aware that we work in a space obsessed with evaluating usability. And we love it! We’re in… Read More →

We’re excited to announce Dashboard, an integration built with the Marvel API. It syncs with your Marvel account and displays what your team is working in real-time, perfect for TVs and screens in the office. In companies where design moves fast, it’s hard to keep everyone in the loop with what’s happening in the design team. At Marvel, we know… Read More →

As hardware begins to fade and software experiences come to the foreground, it is essential to focus on the way we design the interfaces that users will see and interact with. Over the last decade, interface design has seen a turn from replication of the physical/material (referred to as skeuomorphism) to a much more flat, abstract aesthetic. While this new… Read More →

Christmas 2017, I made a bold decision to part ways with my nonsense about not having enough time to pursue my interest in programming. I had previously dabbled in different development languages, without really committing to any kind of progression or journey. That joyous sense of personal fulfilment upon learning a new skill was subsequently absent from most of my… Read More →

Background A new fast food franchise is opening 500 new stores across the U. S. and Canada. Each store has 5–12 employees and each employee needs 3 uniforms: the main uniform and 2 seasonal ones. Currently the franchise is in the process of hiring and preparing all stores for a grand opening. Corporate is collecting orders and holding them for… Read More →