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We’ve seen our prototypes make a huge impact in communicating with development teams, but we wanted to find a way to save the time and effort that goes with the design-to-development process. Redlining, annotating PDFs and (urgh) cutting assets are tasks that we wanted to solve in just a few clicks. Our goal is to free up the time your… Read More →

There seems to be a lot of sensationalism behind the polarizing idea that you should either be a generalist or a specialist. One side advocates that you have to be doing things their way, all while another side swears by their methods. Somewhere in the middle, there are the designers who seem to be getting by just fine pulling tactics… Read More →

Animated means full of life and excitement. Animation adds life to static things. When it comes to software, it’s not just for delight but for solving problems. As human beings we are used to see the world moving around us, and if any piece of software has coherent animations, it feels alive and natural. Tech leaders in the industry are… Read More →

As a huge tech fan and someone that works in the industry, I own of a lot of gadgets, especially smartphones. I have devices that run Android, Windows or even Ubuntu Touch, however my daily driver is an iPhone X simply because iOS is by far my favourite operating system to use. It works seamlessly with my Mac and iPad,… Read More →

When you look at the performance indicators of the most used apps & websites you’ll systematically see: Daily Active Users How many users interact with your platform everyday? Average Time on Site How long do users stay on your platform? Stickiness or retention ratio How many users return after their first experience? Viral coefficient How many new customers are brought… Read More →

Overcomplicating things is not doing you any favors. Particularly with digital design, there are countless examples that are a loud and complex mess of elements that seem to evade, at all costs, the primary goal of the design itself — to clearly communicate something. On the flip side, there’s a major trend nowadays with minimal design. Loads of whitespace, small… Read More →

Receiving feedback is a natural part of the design process, and in every round of feedback the design tends to get stronger and tighter. But how do you avoid taking feedback personally? Design critique sessions are nothing new. They are an integral part of the design process, and over the last years modern companies have found smart and efficient ways… Read More →

2017 was a bumpy yet exciting year for me. I left my graphic designer job in March, and entered the maze of the coding world. Five months later, I finally got a job as a front-end developer at Tenten.co. Having been a full-time front-end developer for six months, I’d like to share my story of why and how I pivoted… Read More →

Why do well-funded companies with ample resources often ship broken user experiences? No one is immune. Even design darlings do it sometimes. As users discover a company’s product, read about it, sign up or install, then use it, they may traverse the output of many different teams. Broken handoffs are common. We all have war stories. A few highly-trafficked sites… Read More →

One of the marvellous things about UX writing is that you’ll inevitably write yourself into some torturous and impossible-to-fathom linguistic corners. One day, your mind boggles over whether to hyphenate or not hyphenate a lesser-known phrase. The next, you forget what sanity feels like when someone asks you to write microcopy for unknown errors. All the while, you’ll have to… Read More →

This month’s product update is short and sweet – our teams have been working away at large scale projects which are set to arrive in the coming months. We have organisation tools, like sections, on its way along with the upcoming API. However, there are a couple of iterations we wanted to update the community on which make some improvements… Read More →

How do you quickly and collaboratively come up and pitch ideas or potential solutions to a problem? My former co-worker at Hinderling Volkart (Lukas Karrer) introduced me to a method I have found extremely effective, inclusive and fun to use in client workshops: NABC: A 3-in-1 approach to ideating, prototyping and pitching. NABC can also be applied in an educational… Read More →

In the coming months, businesses and organisations across the globe which handle business with EU residents are preparing for the arrival of a new law. On May 25, 2018, the new standard of data protection called GDPR will take effect and place several new obligations on companies handling or tracking personal data. At Marvel, we’re committed to fulfilling our obligations… Read More →