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We’ve seen our prototypes make a huge impact in communicating with development teams, but we wanted to find a way to save the time and effort that goes with the design-to-development process. Redlining, annotating PDFs and (urgh) cutting assets are tasks that we wanted to solve in just a few clicks. Our goal is to free up the time your… Read More →

Forms are important and a lot of businesses rely on them. A form is an electronic document that contains a structured set of related user input fields. Following best practices in form design helps businesses by making it easy for users to complete their goals. It makes their experience seamless and delightful, which usually results in a rise in completion… Read More →

Since the first iPhone, standard screens have been the medium for which we’ve been designing for most – usually apps and websites. As technology has advanced though, new avenues have slowly emerged (e.g. Augmented Reality and Virtual Reality) through which we can consume media and information in different ways. “VR and AR are just 2 realms we can design for… Read More →

I had previously written “7 things I wished designers did more of when working with developers.” It may be tough for both sides to hear the tips but it wouldn’t be fair for me to write a similar article for developers, right? So here it is. In order to create great products, collaboration between developers and designers is key. Although… Read More →

Design sprints were incubated by Jake Knapp during his tenure at Google and it’s starting to create serious buzz in board rooms and corner offices. Here’s what all business executives need to know about it… Moving at the speed of a startup If you’re like most business executives in larger companies, you probably keep an eye on the startups in your… Read More →

Apple recently announced the latest iteration of the iPhone — the iPhone X. Alongside the usual incremental improvements that most of us are now largely indifferent to, the arrival of iOS 11 does deliver something more significant: a mainstream, mass-market mobile product that for the first time has an Augmented Reality (AR) engine baked right into the OS. Read on… Read More →

Sprints are all the rage, but beware the snake-oil! This is what I learnt by taking part in a modified design sprint, run by people with incomplete understanding of the Google Ventures Design Sprint process. Jake Knapp describes Design Sprints as a greatest hits of productivity, decision making, innovation, creativity, and design — and I think that’s true. But I… Read More →

VR is slowly but surely going mainstream. It feels like we’ve been waiting forever for the technology to go from huge installations like this to the living room of consumers in the form of PlayStation VR and HTC Vive. In the next 3 years, Forrester predicts that over 52 million virtual reality headsets will be sold and earlier this year,… Read More →

The iPhone X (read: iPhone ten) is officially here, well it will be on November 3rd. It rocks an edge to edge Super Retina Display with a resolution of 1125×2436px. It also has a cut-out at the top of the screen where you can find some futuristic face unlock features. Designing for this beautiful machine will bring some new challenges,… Read More →

This month we’ve introduced some killer features for bridging the gap between design and development teams. From Handoff, to Jira and Confluence integrations, collaboration between designers and developers is going to be so much more productive using Marvel. In addition to this, we’ve even made it a possibility to prototype for the new iPhone X, so it’s fair to say… Read More →

If you’re working on iPhone X apps before the big launch, we’ve got you covered with our latest release. You can now prototype for the iPhone X in just a few clicks…notch and all! How to get started with iPhone X prototyping: It’s super simple to get started. Simply create a new project and select the iPhone X from the… Read More →

Nowadays, more and more product teams are adopting Agile processes to manage projects and create more user-centric products. As a result, we’ve seen a bunch of new jargon pop up alongside the various design methodologies that emerged to help teams bring design to Agile development. “From Design Sprints to Agile UX, this is my attempt at breaking down industry jargon… Read More →

Collaboration between designers and developers is essential for creating great products. Every company has different organizational structures for designers and developers. Some companies have designers and developers on two separate teams. Those development teams may also break up developers in sub-teams as well. For example, they may separate by front-end developers and back-end developers. In other companies, designers and developers… Read More →