📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Kelsey Traher

COO at Marvel

It’s often said that actions speak louder than words, and while goal-based and qualitative user tests are a key part of the design journey, sometimes the most informative test of all, is to watch a user interact organically with your design. Instead of taking notes or trying to manually spot the insights, heatmaps record what the user does in a… Read More →

Hi Will! Tell us a bit about yourself. Who are you, and what are you working on? I’m Will Thomas, I’m the Head of Design at Nested. Since being at Nested I’ve worked on all sorts of projects, including a complete rebrand with a fantastic studio called Point Studio. I’ve completely redesigned the product, and designed the design recruitment process… Read More →

Marvel’s design and prototyping tools are used in some of the most forward-thinking companies in the world, while the exact same tool is also used to run design workshops for school-age children. Schools, design clubs and even museums use Marvel in workshops to teach kids about the design process, and about how to solve problems using creative thinking. As we’ve… Read More →

As part of our series of interviews with the design and creative community, we had the pleasure of interviewing James Terry, CPO and co-founder at Dishpatch about his journey into design, and how he thinks about building a product in a new category. Tell me a bit about yourself! Who are you, and what are you working on? Hi, I’m… Read More →

How the diversity of thought has led to a better outcome for Marvel and the reasons behind our changes.

The time you get to spend with your child after its arrival into your world is, for many parents, some of the most memorable and important weeks and months of their lives. Mark Zuckerberg said after his daughter was born, “when working parents take time to be with their newborns, it’s good for the entire family.” Zuckerberg took two months… Read More →

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