There is one stage in the design process that get’s a bad rep. It often gets de-prioritised or skipped due to time, budget or resource constraints. Excuses are made, and usability testing falls to the bottom of the list. However, skipping this stage can result in money and time being wasted. This article will explore the importance of user testing… Read More →

A good user experience is not something that can be created through simply following best practice in UX design. To really learn what works for your end-user, you need to know how to test UX design. Each product has it’s own specific target audience, with their own unique needs and to address those needs you need to run usability testing…. Read More →

UX testing, or usability testing, comes in many forms and there isn’t really a one size fits all solution – especially if you’re working without a research team. As designers, you might experience time constraints, budget limitations or dry spells in other resources. That’s why introducing varied UX testing methodologies can present you with quick wins, that help you bridge… Read More →

Recently we hosted a webinar, An Introduction to User Testing in Marvel, and received loads of great questions about how our new User Testing feature works and what’s coming up in the roadmap. Read the full list below and learn more about User Testing in Marvel. Setting up a Test Can you include follow up questions at the end of a… Read More →

You might have noticed that your emails are getting answered around the clock! 😎 This is because we have expanded our team so we can cover all timezones. If you read our Support Team Journey, you’ll have heard about our new remote global team. As our user base has expanded globally, it’s been on our radar to make the necessary… Read More →

We’re really (really) excited about bringing User Testing to your prototyping experience in Marvel. It’s a game changer for your workflow and enables anyone in your team to spin up a user test and validate prototypes with users, stakeholders and colleagues, in just a few clicks. We’re getting closer to the public release, and following our last preview on how… Read More →

Mechanical keyboard — considered one of the best types of keyboards due to its tactile feedback. Ever watch people entering an elevator and repeatedly push the Up button? Or repeatedly push the pedestrian button at a street crossing? Or hit a refresh button many times because the loading bar keeps spinning and nothing happens? What is missing in all these… Read More →

I lead a creative team of two at a company that has grown from three co-founders to over 150 employees. We’ve acquired a company, expanded to multiple offices, and launched the world’s first end-to-end account-based marketing platform. I guess you could say we’ve grown up. But one thing that hadn’t changed over the past five years — until recently — was the Terminus brand… Read More →

One of the lesser known features of Marvel, but one that saves minutes and hours of manual work is our support for hotspot templates by using Symbols in Sketch when syncing your prototypes. Here’s a typical use case – you are working on an iPhone prototype which has 3 buttons in the Tab Bar which appears in the footer on… Read More →

This design process series covers the exact design process we use every day at SetDev.io. It’s a culmination of a six-year journey, bootstrapping a software engineering consulting agency as the sole designer. All deliverables discussed are attached as Sketch files for your convenience. I. Brainstorming Ahhh a fresh, new project — very few things are equally exhilarating, right? Especially if… Read More →

How did you get into Research? Like most people I seem to speak to, via a set of happy coincidences fuelled by a healthy dose of curiosity. I’ve always been passionate about the human element – in a past life I did a Physiotherapy degree before realising that path wasn’t for me. After a few years of job-hopping, I serendipitously… Read More →

If there’s one lesson that has been validated in every conversational UI product I’ve worked on, it’s that building the interaction is just the beginning. Testing and iterating are the most time-consuming and headache-inducing (but worth the effort!) parts. Here is what I wish I’d known about the design process: 1. Build with a clear objective. Remember: a bot excellent… Read More →